A Quote-Knowledge is power.
Blaster:6D+1, Dodge:6D+1, Firearms:5D, Pick Pocket:, Thrown Weapons:, Melee
Alien Species:5D,Bureaucrary:, Cultures: , Languages:5D+1, Planetary
Systems: 4D, Survival:4D+1
Archaic Starship Piloting: , Beast Riding: , Sensors:
Bargain:, Hide:5D+1, Investigate:4D+1, Search:4D+1, Sneak:4D+1.
Brawling:4D+2, Climb/Jump:, Swimming:, Lifting.
Demolitions:, First Aid:, Ground Vehicle Operations:, Security
Rock Climbing: All Ebranites gain
a +2D bonus to climbing in rough terrain such as mountains, canyons and caves.
Rock Camouflage: All Ebranites
gain a +1D+2 bonus to sneak in rocky terrain due to their skin coloration and
natural affinity for such places.
Thick Hide: All Ebranites have a
very thick hide, which gains them a +2 Strength bonus against physical damage.
Vision: Ebranites can see in the
infrared spectrum, allowing them to see in complete darkness provided there are
Frenzy: When in immediate danger, Ebranites will attack the source of danger
and get a +1D to brawling. A
Ebranite can be calmed by companions, with a Moderate persuasion roll.
Move-8 (ground); 14 (Climbing)
Survival Equipment: Including the following: Comlink, Glowrod, 2 Medpacs, a
survival tent, clothes for different environments, a rain poncho, a 2 month
supply of M.R.E. (Meals Ready to Eat), a Blaster pistol (4D, 3-10/30/120,
Ammo: 100), a Blaster Rifle (5D, 3-30, 100, 300, Ammo:100), a Slug-thrower
(3D+2, 3-5, 8-10, 12-15, Ammo:15), a sword (Str+1D+2) and a Vibro-blade
Born on the planet Ebra, Fna'Nock was part of the clan wars and wasn't treated
very well. The first chance he had to run Fna'Nock stole his fathers ship and
took off into the galaxy to explore and find somewhere else to call home. After
a bit of exploration he wound up on Coruscant exploring...