|
Template-Jedi
Knight.
Sex-Male
Species-Kiffar
DOB-19 years BBY
Age-40+ A Quote-I have come here to finish what I started with my
father, to learn what he couldn't teach me and to become a Jedi Knight like him.
DEXTERITY 3D
Brawling parry 4D, dodge 6D+1, lightsaber 8D+1, melee combat 6D, melee parry 6D
KNOWLEDGE 2D+1
Alien species 3D+2, intimidate 5D, planetary systems 3D+1, (SP) planetary systems: Kiffu 5D+2, scholar: Jedi lore 6D+1, streetwise 4D+2, survival 5D, willpower
6D+2
MECHANICAL 2D+2
Space transports 5D+1, starship gunnery 4D+2
PERCEPTION 4D
Hide 5D+1, persuasion 6D, search 6D+1, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 5D+2
TECHNICAL 2D
Lightsaber repair 6D
Special Abilities:
Psychometry:
Kiffar can perceive past events by handling objects that were
present at those event as though they were present. The perspective is the same
as the perspective of the object's wielder; they see, hear, and feel what the
wielder saw, heard, and felt, but no more. They cannot, for example, read the
writing on a computer screen if the object's wielder did not. They do, however,
gain an impression of the wielder's emotions in regard to the event. Using
Psychometry requires a Perception check, with the difficulty determined by the
object's relationship:
Connection |
Difficulty |
Personal item frequently used |
5 |
Personal item infrequently used |
10 |
Item used by multiple individuals |
15 |
Item handled once |
20 |
Sometimes the impressions granted by Psychometry reflect the influence of the
dark side on the wielder of the object being examined. As a result, if the
original character gained a dark side point performing the act seen by
Psychometry, the character using Psychometry to review that act gains a dark
side point as well. The GM should warn the player, just like the original
character was warned. ("Killing the prisoner would be an evil act -- so if you
continue with your Psychometry attempt, you may gain a dark side point.") GMs
should be careful to use this as a warning, rather than an absolute consequence.
If the hero wishes to continue reviewing the events and the original character
did not gain a dark side point, the hero doesn't, either. The Jedi Order frowns
on using Psychometry on dead bodies for this very reason: The emotions at the
time of a violent death are often so strong that had the deceased actually
lived, he or she would have brushed the dark side -- which means that the hero
would, as well.
Force Skills:
Force Powers:
Control: 6D
Concentration, Emptiness, Enhance Attribute, Hibernation Trance
Sense: 5D+2
Combat Sense, Danger Sense, Life Detection, Life Sense, Receptive Telepathy,
Sense Force
Alter: 6D
Telekinesis
Control and Sense:
Lightsaber combat, Projective Telepathy
Control and Alter:
Force Lightning
Control, Sense, and Alter:
Affect Mind
Sense and Alter:
Dim Other's Senses, Force Wave
This character is Force-Sensitive.
Move: 10
Force Points: 3
Dark Side Points:
Character Points: 13
Equipment:
Robes, lightsaber (5D)
History
Korto Vos was the son of Quinlan Vos and Khaleen Hentz. Korto was born on Nar
Shaddaa shortly before his father was in hiding on Kashyyyk following the Great
Jedi Purge. He was named for an alias that Quinlan used during undercover
missions. Quinlan trained his son in secret for many years before finally being
killed by Boba Fett protecting his family. Korto joined the Jedi Academy to
become the man his father always wanted him to be. |