Template-Dathomir Jedi Knight
A Quote: I can't help it that my Rancor ate your Ewok, you should've had that thing on a leash!
Blaster 4D+2, dodge 4D+2, Lightsaber 6D, melee combat 4D+2, running 6D, thrown weapons 4D
Alien species 3D+2, cultures 3D+2, Jedi lore 5D, survival 4D+2, (SP) survival: Dathomir 5D+1, (SP) survival: Tatooine Desert 5D+1, value 3D+2, willpower 4D+2
Beast riding 4D, (SP) Beast Riding: Rancor 5D, Space Transport piloting 3D+2, Starship gunnery 3D+2
Command 5D, Command: Singing Mountain Clan Troops 6D, hide 5D+2, persuasion 5D, search 5D, sneak 5D,
Brawling 4D+2, climbing/jumping 4D+2, stamina 4D+2, Swimming 4D+2, Lifting 4D+2
Armor Repair 5D, blaster repair 2D+2, first aid 5D, Lightsaber repair 6D
Accelerated healing, concentration, control pain, emptiness, hibernation trance, reduce injury, remain conscious, remove fatigue
beast languages, danger sense, life detection, life sense, magnify senses, receptive telepathy, sense Force
Control and Sense: Projective telepathy
Control pain 4D, force of will 3D+1, telekinesis 3D, translation 4D
*Dathomir Spells work identically to Force powers of the same name, but the character rolls the spell's die code against the power's difficulties. (Dathomir spells do not require control, sense and alter.) Dathomir spells are described in greater detail in Cracken's Threat dossier.