A Quote-I've been from one side of this galaxy to another and seen a great many things, but I've never seen anything like this nonsense you just pulled Boggins.
Blaster 7D+1, blaster artillery 5D, dodge 6D+1, grenade 4D+2, lightsaber 5D+2, melee combat 5D, melee parry 5D+1
Bureaucracy 6D, bureaucracy: New Republic 7D+1, intimidate 6D+2, intimidation: interrogation 8D+1, willpower 5D
Starfighter piloting 5D, starship gunnery 4D
Bargain 5D+2, command 4D+2, con 4D, investigation 4D+2, persuasion 5D, search 5D, sneak 5D+1
Climbing/jumping 4D, stamina 3D+2,
Computer programming/repair 5D+2, lightsaber repair 4D+1, security 5D+1
Absorb/dissipate energy, accelerate healing, concentration, contort/escape, control pain, detoxify poison, enhance attribute, force of will, reduce injury, remain conscious, resist stun
Combat sense, danger sense, instinctive astrogation, life sense, magnify senses, postcognition, receptive telepathy, sense force
Control and Sense:
Lightsaber combat, projective telepathy
Control and Alter:
Accelerate anotherís healing, return another to consciousness
Control, Sense and Alter:
Affect mind, projected fighting
Sense and Alter:
Lesser force shield
This character is Force-sensitive.
Force Points: 4
Darkside Points: 0
Character Points: 12
Lightsaber (5D, blue), BlasTech M3 blaster pistol (4D), Jedi robes, comlink, XJ X-wing
Former colonel in the New Republic Army, Kenth Hamner pursued developing his latent talent in the Force after Luke Skywalker established his Jedi Praxeum on Yavin. During the Yuuzhan Vong crisis, Kenth served as the official liaison between the New Republic and the Jedi. His position as both military and Jedi Master made him the perfect candidate to communicate between both parties. Recently Kenth was appointed to the newly reformed Jedi Council as a permanent member. He has been watching the Galactic Alliance Senate closely ever since.