created by Kevin J. Anderson

Template- Calamarian Jedi Knight Ambassador
Weight-145 lbs
A Quote: That was hardly diplomatic.

Dexterity: 3D+1
Blaster 4D+1, Dodge 5D+2, lightsaber 7D+2, Melee Combat 4D+2, Running 5D, Vehicle Blasters 3D+2

Knowledge 4D
Alien Species 5D+2, bureaucracy 5D, (SP) bureaucracy: Calamari 8D+2, (SP) Bureaucracy: New Republic 8D+2, business 5D, cultures 5D, Jedi Lore:6D+2, languages 5D+2, (SP) language: Calamarian Knowledge Bank 5D+2, planetary systems 5D+1, survival 4D+1, (SP) Survival: Tatooine Desert 5D+2, willpower 6D

Mechanical 2D
Astrogation 4D, beast riding 4D, repulsorlift operation 4D+2, space transports 4D+2, starfighter piloting 4D, starship gunnery 3D+1, starship shields 4D+2

Perception 3D
Bargain 6D+2, command 8D+1, Con 4D+2,  hide 4D+1, persuasion 5D+2, (SP) persuasion: oration 8D+2, search 5D+2

Strength 3D
Brawling:5D, Lifting:4D, Stamina:4D, Climb/Jump:4D, swimming 6D

Technical 2D+2
Computer programming/repair 4D, droid programming/repair  4D, first aid 6D+2, (A) Medicine 1D+2, lightsaber repair 6D, Repulsorlift repair 4D, security 5D+1

Special Abilities:
Moist Environments: When in moist environments, Mon calamari receive a +1D bonus to all Dexterity, perception and strength attribute and skill checks. Dry Environments: When in very dry environments, Mon Calamari seem depressed and withdrawn. They suffer a -1D penalty to all Dexterity, perception and Strength attribute and skill checks.

Extended Danger Sense: Cilghal has a unique Force talent which allows her to peer a few seconds into the future and determine which members of a specific group of life forms locked in combat will be alive or dead at that time. The group may be a swarm of insects, a school of fish, or a group of starfighter locked in combat. the power is of limited utility, since the vision comes mere seconds before the actual event, giving Cilghal little time to affect the outcome of the situation

Force Skills:
Force Powers-
-Control- 6D+2
Concentration, Accelerate Healing, Reduce Injury, Hibernation Trance, Control Pain, Emptiness, Detoxify Poison, Absorb / Dissipate Energy

Life Detection, Life Sense, Receptive Telepathy, Sense Force, Magnify Senses, Instinctive Astrogation, Postcognition, Beast Languages, Translation, Danger Sense, Sense Force Potential


Accelerate another's healing, control another's pain, detoxify poison in another, remove another's fatigue

Projective Telepathy, Lightsaber Combat,

Lesser Force Shield

Force Sen.?-Yes
Force Points-4
Darkside Points-0
Character Points-12

Jedi Robes, datapad, Lightsaber (5D)

A Force-sensitive Calamarian, she was recruited by Leia Organa-Solo for the Jedi Academy. She is also an ambassador from Mon Calamari. Cilghal used her proven ambassadorial skills to hold the twelve Jedi students together in the days following the attack on Luke Skywalker by the spirit of former Dark Lord of the Sith Exar Kun. She aided in the plan to defeat Kun, then departed Yavin 4 for her most difficult mission: healing the dying Mon Mothma. Cilghal discovered that the former chief of state was suffering from a poisoning of nano-destroyers, artificially created viruses that were dismantling Mon Mothma's cells one nucleus at a time. Using her considerable Healing abilities, Cilghal set about to instead dismantle the nano-destroyers, billions of them, one at a time. In doing so, she healed Mon Mothma.

Cilghal, unlike most of the other Jedi students, did not decide to be a Jedi full time. She felt that her work as an Ambassador of Mon Calamari to the New Republic could do more good for the galaxy.