Visitor Shock Trooper Template Type: Shock Trooper Species: Sirian Sex: Male Age: Unknown Height: 1.8 meters Weight: 190 lbs. Physical Description: See below DEXTERITY 2D Blaster: 4D, Brawling Parry: 3D+2, Dodge: 4D, Vehicle Weapons: 3D, Venom Spit: 4D KNOWLEDGE 2D Alien Species: 3D, Cultures: 3D, Streetwise: 3D, Survival: 3D, Tactics: 4D (For Officers Only) MECHANICAL 2D Communications: 3D, Ground Vehicle Operation: 3D PERCEPTION 2D Command: 4D (For Officers Only), Hide: 3D, Search: 4D STRENGTH 3D Brawling: 4D, Lifting: 4D, Stamina: 4D, Subduing: 4D TECHNICAL 2D Blaster Repair: 3D Special Abilities: Spit Venom: All Sirians have the ability to spit an acidic neurotoxin which closely resembles rattlesnake venom. This toxin is located in a maxillary gland (like the human parotid gland) and can be "sprayed" by a Sirian voluntarily, when endangered. The 8atomized venom is airborne and irritating to humans, causing dizziness, heart fibrillation and shortness of breath. The range of this weapon is only 1 meter and does 6D STUN damage. Night vision: All Sirians have excellent night sight, allowing them to negate the darkness penalties. However the penalties apply if the Sirians do not wear their "sunglasses" or "visors" during daylight hours. Move: 10 Force Sensitive: No Force Points: 0 Character Points: 5 Equipment: Energy Rifle: 5D Damage, Ammo 200, Range 3-30/100/300, Night sight (For Rifle: negates darkness penalties), Energy Pistol: 5D Damage, Ammo 200, Range 3-10/30/120, Visitor Armor: (+1D to Strength to resist Physical/Energy Damage, Flameproof, Torso only), Visitor Helmet: (+1D to Strength to resist Physical/Energy Damage, Tinted which protects from "muzzleflash" of Visitor weapons, Head only), Comlink, Human Skin covering The Shock Trooper is an example of a typical visitor soldier -- and the backbone of their ground forces. Usually, visitor Shock Troops are deployed in squads of three or more, functioning as dismounted infantry units. The Shock Trooper wears a protective helmet of a strengthened plastic polymer, coated with a surface material that is impervious to all but large-caliber bullet hits. It has a reflective finish to inhibit the effectiveness of glancing laser strikes. The tinted visor is polarized and can be adjusted to varying degrees of translucence by the trooper. The visor protects the eyesight of a trooper in combat, as the "muzzleflash" of the energy weapon is devastating to the visitors' sensitive eyes. The visor thus enables the trooper to function effectively. The shiny black leatherette-like breastplate worn by all Shock Troopers is a sort of "flak jacket" composed of closely-woven polymers and sytenium fiber. This lightweight "fabric" is impervious to all but Teflon-coated projectiles and is fireproof. The standard weapon of the Shock Trooper is the high-output energy rifle, usually supplemented by a similar but smaller pistol worn on the right hip. Tactically, the Shock Trooper lacks initiative and usually functions best when being directed in brute force "wave" attacks against enemy positions, or close assaults. Visitor Pilot Template Type: Visitor Pilot Species: Sirian Sex: Male Age: Unknown Height: 1.8 meters Weight: 190 lbs. Physical Description: See below DEXTERITY 2D Blaster: 4D, Brawling Parry: 3D+2, Dodge: 4D, Venom Spit: 4D KNOWLEDGE 2D Alien Species: 3D, Cultures: 3D, Navigation: 4D, Streetwise: 3D, Survival: 3D, Tactics: 4D, Technology: 3D MECHANICAL 2D Astrogation: 4D, Communications: 4D, Sensors: 4D, Space Transports: 4D, Starfighter Piloting: 4D, Starship Gunnery: 4D PERCEPTION 2D Command: 4D (For Officers Only), Hide: 3D, Search: 4D STRENGTH 3D Brawling: 4D, Lifting: 4D, Stamina: 4D TECHNICAL 2D Space Transports Repair: 3D, Starfighter Repair: 3D, Starship Weapon Repair: 3D Special Abilities: Spit Venom: All Sirians have the ability to spit an acidic neurotoxin which closely resembles rattlesnake venom. This toxin is located in a maxillary gland (like the human parotid gland) and can be "sprayed" by a Sirian voluntarily, when endangered. The 8atomized venom is airborne and irritating to humans, causing dizziness, heart fibrillation and shortness of breath. The range of this weapon is only 1 meter and does 6D STUN damage. Night vision: All Sirians have excellent night sight, allowing them to negate the darkness penalties. However the penalties apply if the Sirians do not wear their "sunglasses" or "visors" during daylight hours. Move: 10 Force Sensitive: No Force Points: 0 Character Points: 5 Equipment: Energy Pistol: (5D Damage, Ammo 200, Range 3-10/30/120), Visitor Armor: (+1D to Strength to resist Physical/Energy Damage, Flameproof, Torso only), Visitor Helmet: (+1D to Strength to resist Physical/Energy Damage, Tinted which protects from "muzzleflash" of Visitor weapons), Head only, Comlink, Human Skin covering Visitor Technician Template Type: Technician Species: Sirian Sex: Male/Female Age: Unknown Height: 1.8/1.6 meters Weight: 190/139 lbs. Physical Description: See below DEXTERITY 2D Blaster: 3D, Brawling Parry: 2D+2, Dodge: 3D, Venom Spit: 4D KNOWLEDGE 2D Alien Species: 3D, Cultures: 3D, Survival: 3D, Technology: 4D MECHANICAL 2D Communications: 4D, Sensors: 4D PERCEPTION 2D Command: 4D (For Officers Only), Hide: 3D, Search: 4D STRENGTH 3D Lifting: 4D, Stamina: 4D TECHNICAL 2D Various types of Repair Skills for different individuals (i.e. Ground Crew, Computer Programmers, Weapons Repair Techs, etc). Skills in this section are between 4/5D. Special Abilities: Spit Venom: All Sirians have the ability to spit an acidic neurotoxin which closely resembles rattlesnake venom. This toxin is located in a maxillary gland (like the human parotid gland) and can be "sprayed" by a Sirian voluntarily, when endangered. The 8atomized venom is airborne and irritating to humans, causing dizziness, heart fibrillation and shortness of breath. The range of this weapon is only 1 meter and does 6D STUN damage. Night vision: All Sirians have excellent night sight, allowing them to negate the darkness penalties. However the penalties apply if the Sirians do not wear their "sunglasses" or "visors" during daylight hours. Move: 10 Force Sensitive: No Force Points: 0 Character Points: 5 Equipment: Energy Pistol: 5D Damage, Ammo 200, Range 3-10/30/120 (Though not all wear these), Human Skin covering, Comlink The visitor Technician wears the standard issue coverall seen on all male and female visitor personnel, with subtle variations, throughout their fleet. The coverall is a one-piece jumpsuit composed of a material similar to, but more resilient than terrestrial cotton fabric. The detachable "breastplate" features insulating material and padded shoulders. All markings on the coveralls, including rank and piping, is black, with the exception of that on some fleet functionaries' coveralls (security guards, security officers, etc., whose markings may appear in gold). The symbol of the "supreme leader" or the so-called "visitor logo" is worn on the right breastplate by enlisted men, on the left by their officers. Visitors of every rank wear boots composed of a vinyl material, with hard plastic soles and fasteners. The uniform most shown in the series is the West Coast/Fleet Standard rust color, but has been seen in white, black and light green, corresponding to fleet service units deployed in the Midwest and East Coast areas. The typical visitor uniform is topped by a black duty cap, similar in design to our own military caps. The most distinguishing touch to the visitors dress is the ever-present photo-sensitive sunglasses worn when technicians or officers venture out in the sunlight. These sunglasses, or, more specifically, the wearing of copies of them, became somewhat of a fad among humans after the visitors' arrival, sarcastically dubbed "Martian Foster Grants" by observers. |