V Fleet section.

created by Kenneth Johnson.



Skyfighter
Craft: Sirian Skyfighter
Type: Interceptor and Multipurpose Starfighter
Scale: Starfighter
Length: 11.35 meters
Width: 8.28 meters
Weight: 17 tons (empty)
Skill: Starfighter Piloting: Skyfighter
Crew: 1 (6) Pilot, Co-pilot, Gunner, 3 Troopers
Crew Skill: Starfighter Piloting 4D, Starship Gunnery 4D, Astrogation 4D
Cargo Capacity: 0.5 tons
Consumables: 1 Week (x6 People)
Cost: Unknown
Hyperdrive Multiplier: x2.5
Nav Computer: Yes
Maneuverability: 4D
Space: 12
Atmosphere: 450; 1,300 kmh
Hull: 2D+2
Shields: None

Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1

Weapons:
(4) 120,000 Gewel (est) Cobalt Lasers (2 Front Fire-Linked, 2 Rear Fire-Linked)
Fire Arc: 2 Front, 2 Rear
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/1.5 km
Damage: 5D

The skyfighter is the backbone of the Visitors striking force. It is an inter/intra-atmospheric vehicle used primarily for fighter/interceptor purposes here on Earth. Billeted on the ground or mother ship the skyfighter can function as an all weather support vehicle which can be rapidly deployed in a variety of situations. Skyfighters have been used as anti-personnel attack vehicles, as air support for Visitor infantry, as recon vehicles in the inner cities and as rapid deployment ships to get officers in or out of trouble spots quickly. They are usually deployed in flight wings or groups of three.



Squad Ship
Craft: Sirian Squad Ship
Type: Small Troop Transporter/Fighter
Scale: Starfighter
Length: 18.71 meters
Width: 9.20 meters
Weight: 30 tons (empty)
Skill: Starfighter Piloting: Skyfighter
Crew: 1 (20) Pilot, Co-pilot, 18 Troopers
Crew Skill: Starfighter Piloting 4D, Astrogation 4D
Cargo Capacity: 5 tons
Consumables: 1 Week
Cost: Unknown
Hyperdrive Multiplier: x2.5
Nav Computer: Yes
Maneuverability: 3D
Space: 12
Atmosphere: 415; 1,200 kmh
Hull: 3D+1
Shields: None

Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1

Weapons:
(2) 120,000 Gewel (est) Cobalt Lasers (Fire-Linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/1.5 km
Damage: 5D

The Squad Ship is a direct modification of the Skyfighter with its mid section expanded to three cabin sections as opposed to one. The Squad Ship is used primarily for troop transport, or as a medium duty carryall. Some versions have specialized interiors; one for prisoner transport; a refrigerated cabin for items requiring a stable, cold climate; or a version that can act as a mobile field hospital or medical evacuation unit for wounded personnel. Slowly and more heavily armored than the Skyfighter, the Squad Ship is often deployed under heavy escort to reduce the chance of excessive losses in combat and to cover Shock Troops during disembarking.


Transport
Craft: Sirian Transport
Type: Cargo/Passenger Carrier
Scale: Starfighter
Length: 29.45 meters (Based on 8 pod mode)
Width: 9.20 meters
Weight: Depends on configuration (5, 8 or 10 pod mode)
Skill: Starfighter Piloting: Skyfighter
Crew: 1 (52) Pilot, Co-pilot, 50 Passengers/Troopers (Based on 8 pod mode)
Crew Skill: Starfighter Piloting 4D, Astrogation 4D
Cargo Capacity: Depends on configuration (Either Cargo or Passengers)
Consumables: 1 Week
Cost: Unknown
Hyperdrive Multiplier: x3
Nav Computer: Yes
Maneuverability: 1D
Space: 11
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: None

Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1

Weapons: None

The Transport-in either 5, 8 or 10 pod mode - is used for shuttling large numbers of personnel to and from mother ships, or for the movement of large quantities of ground support supplies. A Transport, in some cases, can be fitted with more powerful propulsion units and luxury appointments for inter-system shuttling of Visitor VIPs. In addition, the Transport can be pressed into service as an armored scout vehicle, with the addition of a high output weapons pod, and has proved quite effective in suppressing ground forces. The Midwest Resistance has nicknamed the Visitor Transport's weapons pod "Spooky," after the C47 gun ships used by the US army in the Vietnam war, due to its similar withering firepower.


Tanker
Craft: Sirian Tanker
Type: Refueling Tanker
Scale: Starfighter
Length: 29.45 meters
Width: 8.90 meters
Weight: Unknown
Skill: Starfighter Piloting: Skyfighter
Crew: 4 Pilot, Co-pilot, Stored Materials Technician and Climate
Control/Pressure Control Safety Engineer
Crew Skill: Starfighter Piloting 4D, Astrogation 4D
Cargo Capacity: Unknown
Consumables: 1 Week
Cost: Unknown
Hyperdrive Multiplier: x3
Nav Computer: Yes
Maneuverability: 1D
Space: 11
Atmosphere: 330; 950 kmh
Hull: 3D+2 (Storage Tanks 4D)
Shields: None

Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1

Weapons: None

The Tanker is used by Visitor forces to transport materials which, for one reason or another, cannot be loaded onto a Transport or large Squad Ship. It has a sophisticated computer-augmented and monitored storage system for substances requiring special handing or pressures (i.e., liquid fuels or gasses, volatile chemicals, or radioactive fuel/dross). The Tanker first appeared during the Visitors early days on Earth, supposedly to transport the "substances" manufactured by our converted factories and raw materials. The Tanker can also be used as a detoxification or "cleaning" apparatus, often glimpsed spraying Shock Trooper casualties to prevent contamination to other Visitors. Port and starboard pressure vents on the Tanker are the primary means of offloading materials, and can pump or transfer over 1,000,000 gallons or cubic feet of gas in one hour.


Particle Beam Triax
Craft: Sirian Mobile Offensive/Defensive Energy Platform
Type: Patrol Craft/Planet Destroyer
Scale: Capital
Length: 150 meters
Width: 130 meters
Weight: Unknown
Skill: Capital Ship Piloting: Triax
Crew: 10 Pilot, Co-pilot, 2 Weapons Officers, 6 Technicians
Crew Skill: Capital Ship Piloting 4D, Capital Ship Gunnery 4D, Astrogation 4D
Cargo Capacity: Unknown
Consumables: 1 Year
Cost: Unknown
Hyperdrive Multiplier: x1.5
Nav Computer: Yes
Maneuverability: 0D
Space: 7
Atmosphere: Only operates in space
Hull: 3D+2
Shields: None

Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D+1

Weapons:
Triax Particle Beam
Fire Arc: Front
Scale: Death Star
Skill: Capital Ship Gunnery: Particle Beam
Fire Control: 0D
Space Range: 1-20/40/90
Atmosphere Range: N/A
Damage: 2-6D*
* The Triax can regenerate 2D of damage per hour, taking 3 hours to fully
recharge. Minimum recharge time is 1 hour (2D damage) and can be fired on
the half-hour from that time with reduced damage. For example: 1.5 hours =
3D, 2 hours = 4D, 2.5 hours = 5D, 3 hours or more = 6D.
During the 1 hour recharge, the Squad Ship it has stationed onboard is on
constant patrol for defense of the Triax.

The Particle Beam Triax is a mobile, offensive/defensive energy weapon, usually attached to a combat group of mother ships. The Triax is used as fire support, securing the rearward position of an advancing force against possible attack. The name derives from the ship's three particle beams, which are combined into a single, devastating pulse during the weapon's ignition. This pulse can be preset to vaporize a target, with no lingering radiation or fallout. The energy needed to fire the combined beams is enormous, hence the Triax's exclusion as a mother ship-based weapon. Power is generated by five hybrid fusion reactors similar to those aboard the mother ship; three alone are needed to drive the beam. The other two reactors fuel the gravity drive and supply power to the ship. The Triax has a self contained life support system and possesses a docking port for Transports as well as carrying a Squad Ship for escape/survey. Due to its tactical importance, the Triax is used primarily to patrol predetermined areas designated as convoy routes and fast transport routes by a divisional Supreme Commander. The striking power of the Triax is incredible, as witnessed by the Visitors destruction of Jupiter's moon Io - a demonstration of their might.


Mother Ship
Craft: Sirian Heavy Destroyer
Type: Mother Ship
Scale: Capital
Diameter: 0.6 miles (Circumference 2 miles)
Weight: Unknown
Skill: Capital Ship Piloting: Mother Ship
Crew: 6500 (3000 Troops, 1000 Support, 2000 Technicians, 500
Officers/Non-Coms/VIPs/Political Officers/Medics)
Crew Skill: Capital Ship Piloting 4D, Capital Ship Gunnery 4D, Astrogation 4D
Cargo Capacity: Unknown
Consumables: 2 Years
Cost: Unknown
Hyperdrive Multiplier: x0.75
Nav Computer: Yes
Maneuverability: 0D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: None

Sensors:
Passive: 750/1D
Scan: 150/2D
Search: 300/3D
Focus: 8/4D+1
Weapons:

(2) 1,000,000 Gewel Lasers (Fire-Linked)
Fire Arc: Bottom
Scale: Capital
Skill: Starship Gunnery
Fire Control: 0D
Space Range: 5.20/40/60
Atmosphere Range: 1020/80/120 km
Damage: 10D

(52) 120,000 Gewel (est) Cobalt Lasers (2 Front Fire-Linked, 2 Rear Fire-Linked)
Fire Arc: 13 Front, Left, Right, Rear
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/1.5 km
Damage: 5D

Enemy Jammer
Fire Arc: All
Skill: Sensors - against all star fighters/aircraft in range
Fire Control: 0D
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: Causes increasing difficulty flight maneuvers while in range of
jammer starting at Moderate (15)

Enemy Targeting Jammer (ECM System)
Fire Arc: All
Skill: Sensors - against anything with automatic guidance in range
Fire Control: 0D
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: Causes missiles to be turned away and detonated harmlessly

The "Supreme Leader" class of visitor mother ship represents the summit of all Visitor technology and scientific achievements. Capable of star travel, the Visitor mother ship was the vanguard of their Supreme Leaders conquering armies - a gargantuan stellar Trojan horse that promises friendship to all beings who see it, but only fulfills the insane desire of an immensely cunning despot. Built in sections orbiting their homeworld, or launched from the countless Visitor "occupied" zones of known space, the mother ship is a 2-mile wide garrison for Shock Troopers, officers and legions of Skyfighters, capable of tremendous destructive power.

Surrounding its saucer-shaped hull are a ring of 52 laser batteries, used as a defensive phalanx to knock down any incoming craft, and to provide a defense for Skyfighters jumping into combat. The mother ship also possesses a bank of 1,000,000-gewel gas dynamic lasers. These weapons are used primarily for planetary bombardment and must be augmented by the power crystals, due to the immense drain they put on the main reactors when firing. Ironically, the Supreme Leaders ship's most effective weapon is the one that will destroy even itself. All of the three fusion reactors can be ordered to overload, resulting in a tremendous nuclear explosion and lethal levels of fallout. In some cases, mother ships themselves have been used as "suicide weapons" in battle, often maneuvering into the midst of an enemy fleet and detonating, destroying all.

The upper third of the craft contains the bridge, maintenance and support facilities, living quarters, main computer and life support instruments, plus many "conversion chambers" used for behavior modification. The ship's large complement of Shock Troopers is billeted in Spartan, dormitory-style quarters located in the ship's midsection, close to the docking bays. The lower section of the mother ship is given over to storage and, in the case of the 50-ship Earth fleet, converted into mass hibernation/stasis chambers. Some of this space contains massive storage vessels, full of billions of gallons of processed water (pumped from Earth's ponds, reservoirs and oceans) for transport back to Sirius.

Automatic equipment regulates the life support chambers and keeps the protected subject in a safe state of suspended animation. These chambers were originally used by two-thirds of the mother ship's crew during the long journey to Earth. This process is used during all star travel, to minimize the total amount of supplies needed during the journey, as well as to minimize friction among the crew. For all those who must stay awake, the mother ship's vast expanses can be prowled and routine maintenance performed. All systems must be kept fine-tuned
aboard the lumbering craft, to generate the power needed for the functioning of all vital systems and to fuel the gravity drive.

Each Supreme Leader ship has three fusion reactors. Located in the bottommost third of the starship, the fusion reactors each generate enormous amounts of power, each emulating tiny suns in its combustion chambers. These reactors require no refueling for upwards of fifty years, and they produce no waste byproducts. The main drive outlet is located at the bottom of the mother ship, and is augmented by various reaction/attitude thrusters. Maintenance units monitor the reactors and are billeted in areas nearby.

In summary, each mother ship is like a tiny, self-contained city. Medical facilities, including three operating theaters, are located in the upper living area. Food processing and waste recycling plants are scattered throughout the ship, as are various solariums vital to the Visitors wellbeing, infantry squad rooms, trooper ready rooms, holding areas and physical training areas. Escape and emergency life pods are located throughout the rim, as are racks of parachutes, in case a ship must be evacuated while in an atmosphere.