There is very little information available on Predator spacecraft. At the
beginning of the first movie we see what appears to be a ship separating into
two parts, at the end of the second, a small ship and parts of its interior are
visible. From this I conclude that the Predators use a design well suited to
stealth. The personnel section detaches from the main drive section. Separating
the sections conserves the energy needed to enter and leave the planet's gravity
well and allows the ship landing on the planet to be smaller and more
concealable.
The personnel section becomes a shuttle to bring the hunters down to the planet,
while the drive section remains in orbit. The drive section includes the ships
Hyperdrive - or other FTL drive - most of the life support systems, and the main
engineering sections. The personnel section includes cabins for the hunters, the
main bridge, a sublight drive, and moderate defensive weaponry.
The sections detach in high orbit and the personnel section enters the
atmosphere fast. The pilots locate a landing place suitable for hiding the ship
and bring it down. Then the hunters disperse and meet back at the ship at a
predetermined time. Hunters may stop at the ship to drop of and process
trophies. Once all the hunters have been accounted for the ship can launch for
orbit and rejoin to the drive section.
The ships are well armed for defense only. Predators place value mainly in
personal combat, and avoid outright war with other species, so they avoid
ship-to-ship entanglements where possible. The ships are also partially cloaked
- it is impossible to completely cloak aa ship without rendering it blind. The
effect is similar to the personal cloak. It is almost completely invisible in
the visible wavelength, but not infrared, and the main ship is treated to absorb
radar. The ships, as with the personal cloaks are clearly visible with the
Predator's Bio Helmet.
Sample stats for Predator ships are included below.
Predator Safari Ship
Craft: Group Safari Ship
Type: Stealth Transport Starship
Scale: Starfighter
Length: 50m (35m for personnel section)
Crew: 2, gunners: (1-4)
skeleton: 1, +5
Crew Skill: varies
Passengers: 10 (2 for drive section alone)
Cargo Capacity: 100 metric tons
Consumables: 3 months
Cost: not available for sale
Warp/Hyperdrive Multiplier: x2 (drive section only)
Hyperdrive Backup: x15 (drive section only)
Nav Computer: Yes (drive section only)
Maneuverability: 1D (0D for drive section alone)
Space: 5
Hull: 5D
Shields: 2D
Sensors:
Passive: 35 / 1D
Scan: 70 / 2D
Search: 105 / 4D
Focus: 5 / 4D+1
Weapons:
Laser Cannons: 4 (2 on each section)
Fire Arc: Forward, Right, Left
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2 / 2.5 km
Damage: 5D
Proton Torpedoes: 1 (drive section only)
Fire Arc: Forward (drive section only)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-5 / 10 / 15
Atmosphere Range: 100 - 500 m / 1 km / 1.5 km
Damage: 9D
Ch'Doth Scout Ship
Scale: Starfighter
Length: 20m
Occupancy: 4
Crew: 1
Cargo Cap.: 275 kg./1 m3
Consumables: 1 month
Hyperdrive Multiplier: 0.75
Hyperdrive Backup: 8
Nav. Computer: Yes
Maneuverability: 3D+2
Space Speed: 5D
Hull: 3D
Shields: 2D
Sensors:
Passive: 30/0D
Search: 80/2D
Scan: 60/1D
Focus: 5/4D
Weapons:
Double Laser Cannon
Arc: Rear
FC: 3D
Range: 1-5/15/30
Atmosphere: 100-500/1.5m/3m
Damage: 8D
Four Laser Cannons
Arc: Forward
FC: 2D+1
Range: 1-5/15/30
Atmosphere: 100-500/1.5m/3m
Damage: 6D
Two Proton Torpedo Launchers
Arc: Front
FC: 2D+1
Range: 30-150/375/800
Damage: 10D
Ch'Doth Warship
Scale: Capital (Due to Power Output)
Length: 65m
Occupancy: 20
Crew: 4
Cargo Capacity: 1000 kg/3.6 m3
Consumables: 3 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x5
Nav Computer: Yes
Auto-Calc 8D
Maneuverability: 3D
Space Speed: 4D+2
Hull: 4D
Shields: Normal: 2D F/R
Special: 4D Front
Sensors:
Passive: 40/1D
Search: 100/3D
Scan: 80/2D
Focus: 10/5D
Weapons:
Eight Proton Torpedo Launchers
Arc: 6 Front, 2 Rear
FC: 3D
Range: 25-200/400/900
Damage: 8D
Four Quad-Laser Turrets
Arc: 2 Front/Right/Left/Above
2 Rear/Below
FC: 4D
Range: 1-8/20/35
Atmosphere: 100-800/2m/3.5m
Damage: 5D
Two Tractor Beam Projectors
Arc: Forward
FC: 3D
Range: 1-20
Damage: 6
Additional Information:
Both the Scout Ship and the Warship are equipped with cloaking devices much
more sophisticated than those normally found in the galaxy. Not only can a
Ch'Doth ship scan and fire while cloaked (though very limited, -1D to hit
and -1D to damage, only allowing two shots or four Search/Focus sensor
sweeps), but the cloak itself is more complete and as such, the most
information from which one can acquire is simply an unidentifiable
distortion field in the area.
The Warship is designed as an attack/boarding vessel. The design of the ship
is roughly an oval with a sharp point. The shields can be set for ramming,
which allows the Warship to proceed to smash into its opponent, open up the
hatch, and do what they do best--kill up close and personal.