Vampirus Template- Decepticon Scout and Seeker Sex-Male Species- Decepticon / Cybertronian Height- 2.97 Meters Weight- 3.14 Tons A Quote-"Nothing tastes sweeter than the Energon of a dying Autobot!" Dexterity: 3D+2 Blaster: 5D+1, Dodge: 6D, Melee Combat 6D+2, Running: 4D+2, Missile Weapons: 5D+1 Knowledge: 3D+1 Etiquette: 4D+2, Languages: 4D+2, Intimidation: 6D, Planetary Systems: 5D+1, Survival:5D+2 Mechanical: 3D Astrogation: 4D, Beast Riding: 5D, Communications:3D+2, Repulsorlift Operations: 4D+1,Starship Piloting:4D+2, Starship Shields: 5D+1, Sensors: 3D+2 Perception: 3D+1 Bargain: 4D, Con: 5D, Command 4D+1, (S) Star Hunters: 5D, Hide:6D+1, Investigation: 3D+2, Sneak:6D, Search:5D+1 Strength: 3D Brawling: 4D+2, Stamina:6D, Climb/Jump: 5D+2 Technical: 2D+2 Computer Program/Repair: 3D+1, Droid Program/Repair: 4D+2, Starship Repair: 3D+2, Repulsorlift Repair: 3D+2, Security: 4D Force Sen.?-Yes Force Points- 2 Darkside Points- 5 Character Points- 3 Move- 13 Special Abilities: Immune to Organic Disease, Speeder Scaled Character (2D scale difference between Character and Speeder), Transforming Ability (May be performed as a reactive action at the loss of 1D to all other action in the round) Beast Mode: Vampirus may transform into a giant bat-type creature. While in this form, he gains the ability to fly at a move of 15 and gains enhanced hearing, giving him a +2D to all hearing based Perception checks. Having certain animal features, Vampirus possesses exaggerated teeth and claws, effectively giving him a bite (Str + 1D+2) and claw (Str + 1D) attack which he may use in both beast and robot mode. He can also produce fog and mist at will, filling an area with a 15 foot diameter in one round, and while thermal or infra-red based sight will be unaffected, those with normal human eyes will be at -1D to sight based actions. Vampirus is unaffected by his own fog, as he can see heat patterns at normal sight range. After a successful bite attack, Vampirus will attempt to drain the very Energon from a victim. If a bite causes damage to a struck opponent, the victim must make Stamina roll, the first being at a moderate difficulty. For every failed Stamina roll, one per round, the difficulty increases one level (from Moderate to Difficult, from Difficult to Very Difficult, etc) and upon failing a third Stamina roll, the victim will become unconscious. Equipment: Blaster Pistol-4D Speeder scale, Cybertron War Foil-Str+(1D+2) damage History: |