Ch'Doth Hunters: Unblooded: NPC

created by John McTiernan.

Predators Unblooded Hunter
Type: Typical Predators Apprentice Hunter

Dexterity: 4D
Brawling Parry: 4D+1, Dodge: 4D+2, Missile Weapons: 5D, (SP) Personal Proton Torpedo: 5D+2, Melee Combat: 4D+2, (A) Vibrodisk: 5D+2

Knowledge: 3D+1
Survival: 4D, Value: 4D+1, (SP) Trophies: 5D+1

Mechanical: 3D
Space Transports:4D, (SP) Predators Scout ship: 5D

Perception: 3D+2
Hide: 4D, Search: 4D, (SP) Tracking: 5D, Sneak: 4D

Strength: 5D
Climbing/Jumping: 6D

Technical: 3D+2
Armour Repair:4D+2, (SP) Predators battle suit: 5D+2, First Aid: 4D+2, (SP) Predators: 5D+2

Special Abilities:
Infrared Vision:

Predators see in the infrared portion of the spectrum, seeing the heat generated by the prey and their surroundings. This allows them to see without penalties in the dark, and in light smoke or haze, and gives a +2 to PER rolls in certain situations.

Heat Preference:
Predators are native to a very warm planet, and are only found in areas with similar heat. They suffer a -1D STR penalty when operating in areas of intense cold.

Climbing Claws:
Predators have short claws on each digit to aid in climbing. They add a +1D to Climbing, but are not suitable for combat.

Story Factors:

Predators cannot speak Basic, though with practice they can imitate various phrases. They communicate by a series of clicks and growls.

Honor of the Hunt:
Predators are committed to the hunt, and follow a special code when killing prey and taking trophies. They will not kill prey that is not able to defend itself with either weaponry or special abilities, and they will not knowingly kill pregnant females. They only take trophies from prey they feel has been worth the effort. The type of trophy varies between Predators and kills, they may skin their prey, take skulls and spinal columns, or even the prey's weaponry.

Secrecy of the Hunt:
Predators know that the hunt depends on secrecy. Rather than be captured or killed a Predator will trigger the destruct device in its wrist computer, detonating a small tactical nuclear device and destroying all trace of the Predator.

Character Points: 3-10
Force Points: 0-2
Dark Side Points: 0-2
Move: 11
Equipment: Predators power armor and helmet, 2 Predators medkits, 2 rebreathers, survival kit, various weapons (optional, Predators origin and trophies)

This is the Predator that the Mutt Squad encountered in their first two encounters and most typically what a Gamemaster will throw at a low-level party.