Template-Hero / Businessman and Inventor
A Qoute-Fascinating, I could make a bundle on the manufacturing rights alone, assuming we survive this war.
Blaster: 3D+2, (SP) Repulsors:7D+2, Dodge 6D, Armor Weapons: 7D, Missile weapons: 6D+2, Running: 4D.
Business: 7D, Bureaucracy: 7D, Scholar: 5D, (SP) Robotics: 9D, (SP) Computers:9D , Science:5D, (SP) Robotics:9D, (SP) Computers:9D, Languages: 5D, Research: 6D, Streetwise: 4D, Survival: 5D, Value:5D
Navigation: 7D, Air vehicle operation: 6D+2, Ground vehicle operation: 4D, Water Vehicle operation: 4D, Sensors: 6D+2, Shield operations:6D+2, Power Armor operation: 7D+2, Jetpack operation: 6D+2, Space Transport piloting:5D
Con: 4D, Bargain: 6D+2, Command: 7D, Persuasion: 5D, Willpower: 6D, Forgery: 5D
Climb/jump: 4D, Lifting: 3D+2, Stamina: 4D, Swimming: 4D, Brawling: 6D
Computer Program and Repair: 8D, Droid Program and Repair: 7D+2, Demolitions: 5D, First Aid: 5D, Security: 7D+2, Power armor repair: 9D, (A) Power Armor Engineer: 6D, Power armor weapon repair: 9D, (A) Power Armor weapon engineer: 6D, Surveillance 6D, Vehicle repair: 5D, Space transport Repair:5D,
Force Sensitive: No
Force Points: 2
Character Points: 25
Dark Side Points: 0
This armor is a specially constructed power armor that has a sealed environment for the wearer and provides a host of built in weaponry, sensor and flight capabilities for Tony Stark's personal use. The armor has a two hour air supply and provides the following benefits and gadgets with an eight hour power supply, once the armor is out of power it takes another 8 hours to recharge it.
The armor is laced with micro-servo motors and gets +2D to all Dexterity rolls and +4D to strength related rolls (except for Lifting which receives +8D+1)
The armor itself provides +4D vs. Physical and +3D vs. Energy and should be considered Starfighter scale for the purposes of resisting damage. It has a 2D personal shield generator that can be brought online for 5 rounds before it has shut down to prevent the armor for overheating.
Mounted in the palm of each gauntlet are twin blasters that act like a Heavy blaster pistol with the following capabilities. (Damage: 5D+2, Range: 3-75 / 200 / 500, Fire Rate: 2, Ammo: 50)
This is a chest mounted laser and optional light source. Ironman can vent the repulsors through the chest light and attack that way if need be. The light source coming from the unibeam has a 50M range.
Mechanisms within the helmet may project an omni-directional high-frequency sound wave in a 25m radius. Damage: 6D / 5D / 4D, Range: 0-5 / 15 / 25. This weapon causes stun damage only and can only be employed once during a combat setting.
Fitted into the boots of this power armor are powerful repulsor jets that allow flight in the way that repulsor vehicles do. The armor, because of the sealed environment, can survive in the rigors of space and the depths of the oceans. and still function allowing movement speeds of Space: 7, Atmosphere: 400; 1150 kmh. With the current power supply of the armor Ironman has flight capabilities for 8 hours.
Foam sprayer contained within the armor reduces fire and It will eliminate fires altogether. The range of fire extinguisher is 5M.
The armor can be hooked up to an outside power source if need be, this is done by making an Power Armor repair roll (Difficult) and once done the incoming energy can be used to power the armor or weapons.
Excess energy is stored in two disk-like pods attached to the waist, with one of these energy pods Ironman can fuel his weapon systems for another 100 shots or give himself another 8 hours of flight. These pods may generate a broad spectrum induction field. This field may: Give him 5 more rounds of personal shields at 2D. or overload electronic circuitry within 25M as if they've been attacked by an Ion gun (5D speeder scale) taking them offline for 2D6 rounds. Fully detached from the armor, the pods may be thrown, exploding as though they were miniature thermal detonators: Range: 3-4/7/12, Blast Radius: 0-2/8/12/20, Damage: 8D/6D/4D/2D
Passive: 30 / 0D
Scan: 50 / 1D
Search: 75 / 2D
Focus: 4 / 3D+1
Vital signs detector which may be keyed to specific individuals in advance via comlink. Range of 1 km.
Macrobinoculars / Nightvision capabilities: They provide computer enhanced images, providing information on range and targeting. They have zoom capability. All Perception/ search oriented skills are increased by 3D when using these tools to view areas more than 100 meters away (normal modifiers apply). As they work in conjunction with the repulsors via certain programming software, they provide a +3D bonus to all medium and long-range shots (they are ineffectual for short and point-blank range shots). In the dark It allows a shooter to see up to 150 meters and reduce one level of difficulty per range.
Exotic energy detector, capable of detecting odd or unusual radiation, range of 1.5 km.
AM/FM, short wave, civilian, and navigation bands may be monitored through the helmet. The armor receives its own wavelength and those of defense organizations, including S.H.l.E.L.D. It may also tie in with satellite and computer networks. It has emergency beeper. Range on all of above is 200 km as per a ship based comlink.
Electronic Counter Measures:
Electronic Counter Measures are installed in the suit, this acts like a Enemy Targeting Jammer device: -2D from Fire Controls on vehicles attempting to strike at Ironman
Polarized eye shields installed in the helmet drop into place to protect the wearer from being blinded by bright lights and give an additional +1D to stamina rolls to resist being blind.
History from Marvel Comics: