Ch'Doth Hunters: The Prim: NPC

created by John McTiernan.


Ch'Doth Prim ("Enforcer")
Type: Typical Ch'Doth Enforcer

Dexterity: 5D
Acrobatics: 6D, Armour Weapons: 6D, Dodge: 7D, Missile Weapons: 6D, Melee Combat: 6D: (SP) Ch'Doth Combi stick: 7D, Melee Parry: 6D, Thrown Weapons: 6D, (A) Vibrodisk: 6D+2

Knowledge: 4D
Alien Species: 6D, Intimidation: 4D+1, Planetary Systems: 5D: (SP) Gaming worlds: 6D, Streetwise: 5D, (SP) Predators Worlds: 6D, Survival: 7D, Technology: 5D, (SP) Weapons: 6D, Value: 5D(SP) Trophies: 7D

Mechanical: 3D
Capital Ship Gunnery: 5D, Capital Ship Piloting:4D, (SP) Predators Warship: 5D, Space Transports:4D,  (SP) Predators Scout ship: 5D+2, Starship Gunnery: 5D, Powersuit Operations:4D, (SP) Predators Armour: 8D

Perception: 4D+2
Hide: 7D, Investigation: 5D+1, Search: 6D: tracking: 7D, Sneak: 6D

Strength: 6D
Brawling: 8D, Climbing/Jumping: 8D, Lifting: 7D, Stamina: 7D, Swimming: 7D

Technical: 4D
Armour Repair:5D, (SP) Ch'Doth battle suit: 5D+2, Blaster Repair: 5D, Computer Pro/Rep: 5D, First Aid: 4D, (SP)Ch'Doth: 6D, Security: 6D

Special Abilities:
Infrared Vision:

Predators see in the infrared portion of the spectrum, seeing the heat generated by the prey and their surroundings. This allows them to see without penalties in the dark, and in light smoke or haze, and gives a +2 to PER rolls in certain situations.

Heat Preference:
Predators are native to a very warm planet, and are only found in areas with similar heat. They suffer a -1D STR penalty when operating in areas of intense cold.

Climbing Claws:
Predators have short claws on each digit to aid in climbing. They add a +1D to Climbing, but are not suitable for combat.

Story Factors:
Language:

Predators cannot speak Basic, though with practice they can imitate various phrases. They communicate by a series of clicks and growls.

Honor of the Hunt:
Predators are committed to the hunt, and follow a special code when killing prey and taking trophies. They will not kill prey that is not able to defend itself with either weaponry or special abilities, and they will not knowingly kill pregnant females. They only take trophies from prey they feel has been worth the effort. The type of trophy varies between Predators and kills, they may skin their prey, take skulls and spinal columns, or even the prey's weaponry.

Secrecy of the Hunt:
Predators know that the hunt depends on secrecy. Rather than be captured or killed a Predator will trigger the destruct device in its wrist computer, detonating a small tactical nuclear device and destroying all trace of the Predator.

Protectors:
The Prim are the sworn protectors of the Predators society.

Force Sensitive:
About 1-in-20 Prim have Force skills, often Control 1D, Sense 2D, Alter 1D

Character Points: 4-18
Force Points: 1-4
Dark Side Points: 0-4
Move: 14
Equipment: Predators power armour (Prim variant) and helmet, 2 medkits, 2 rebreathers, various weapons (Predators and non-Predators), various pieces of special purpose equipment

Notes:
This is the Predator that the Mutt Squad encountered in their last two encounters and most typically what a Gamemaster will throw at a high-level party.