Klingons

created by Gene Roddenberry.


Klingons
Klingons are tall. strong. highly aggressive humanoids with pronounced head-ridges that run from the bridge of the nose to the rear of the skull. These ridges are unique for each individual. and make each Klingon easy to identify even among other races.

The Klingon homeworld is called Kling. It is unusual among inhabited worlds in that it is almost entirely covered by landmass. with occasional shallow salt seas marking the surface. As a result. there is very little vegetation so most life forms evolved as predators. The Klingons evolved from such stock. and so are consistently hostile and aggressive today.

The Klingon Empire is thousands of years old. and has had warp drive technology at least as long as the Federation. They expanded their empire immediately upon (Pictured above: Grishnak trying to get some lunch...) reaching the stars and continued until they ran into the Federation. War ensued. which resulted in a treaty between the Federation and the Klingon Empire. At some point Klingons exchanged technology with the Romulans. giving them warp drive technology in return for the Romulan's cloaking technology. A move which both sides regret.

For much of the time that the UFP and the Klingon Empire were at war the Federation was unaware of the Klingon's true appearance. The Klingons encountered along the Federation border were cosmetically altered to appear as a Klingon- human fusion. basically just a dark skinned human. When the true appearance of the Klingon race was revealed during the V'Ger incident Federation scientists had to reevaluate estimations of Klingon technology.

Shortly after first contact with the Dominion was established through a stable wormhole to the Delta Quadrant. the Klingon's broke the treaty and attempted to attack the Federation. One of the Klingon Emperor's advisors was revealed to be a Changeling. one of the leaders of the Dominion and the Klingon's signed a new treaty with the federation to provide a united front against the Dominion. Klingon society is based on martial conflict. Even their reproductive activities normally result in scratches. contusions. and broken bones. While men predominate as rulers of their respective "houses" (extended families that form power bases and own joint property). both males and females become warriors. Klingons have a rigid system of honor. backed up with conflict to settle disputes. There is nothing more honorable for a Klingon than to die in battle.

Klingons
Attribute Dice: 12D
DEXTERITY: 1D+2 / 4D+ 1
KNOWLEDGE: 1D / 2D+l
MECHANICAL: 1D / 3D+l
PERCEPTION: 1D / 4D
STRENGTH: 2D / 5D
TECHNICAL: 1D / 3D+1

Special Abilities:
-Redundant Biology:
If "mortally wounded" a Klingon can survive by making a Difficult Strength roll. A second such wound will kill them.

-Skill Bonus:
At the time the character is created only. the character gets 2D for every 1D placed in the following skills: Melee Weapons. Melee Parry. Brawling.

story Factors:
-Reputation:
Klingons have a strong reputation for backing up their threats with violence, As a result they usually don't need to,

Move: 10 / 12
Size: 1.5-2,2 meters


History in the Kilb-iverse:
Another race encountered while the Mutt squad was trekking back from the unknown quadrants ten years after the battle of Endor. Punchanna the Ewok had an encounter with a Klingon that ended with him being badly beaten. Some thirteen years after making contact with the race, the Mutt Squad would later boast a Klingon as one of their members and that he would later go on to become the Kling Ambassador to the Republic.