The Hitchhikers Guide to the Galaxy
This book is a vast repository of knowledge for galactic hitchhikers. It is a small black computer with a small (4'X4') screen and about a hundred buttons below it. It looks complicated, so it has a cover with the words "DON'T PANIC" printed in large, friendly letters on it. This book will tell you everything you want to know, but is frequently inaccurate, so the GM has the right to screw up any information received. This grants characters a + or - 1D bonus on any activity they consult the book with. At the GM's discretion, the misinformation can be even worse.
Cost: 100 Credits
This is used to pick up transmissions from ships. The Sub-Etha is the field the ships use to communicate. This signal can be used to identify the type of ship detected. Use of this device is a specialization of the sensors skill.
Cost: 300 Credits
This device sends a Sub-Etha signal to nearby ships. It tells, them that the possessor(s) of the device want to be transported aboard. This is an essential hitchhiking item.
Cost: 50 Credits
A towel is the most important thing a hitchhiker can have. It has many uses: sleeping on, wind sailing on a raft, wetted for hand-to-hand combat, hiding small wires and such, soaking in nutrients for survival, hiding from the Ravenous Bugblatter Beast of Traal (very dumb, it thinks if you can't see it, it can't see you), and, if its clean enough, drying yourself. Some 'hikers weave complex circuitry into theirs. It's also good for getting stuff. If a strag (a non-hitchhiker) sees that a 'hiker has his towel, he'll be more willing to give him stuff he should have had, but "lost." This has led to the expression, "He really knows where
his towel is," which is a high compliment.
Cost: 5 Credits