Standard Star Trek Equipment |
Tricorders:
Effectively a portable scanner with the following features (See Star Wars Sourcebook for descriptions:
-1. Full Spectrum Transceiver
-2. Dedicated Energy Receptor
-3. Life Form Indicator
Use of Tricorders is very similar to ship sensors, except that a specially
designed Tricorder (Such as Medical Tricorders) Will also give the user a skill
bonus in some skill because the sensors are designed for Specialized use.
TOS Tricorders |
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Scan Type | Standard Tricorder | Medical Tricorder |
Passive | 300m/0D | 300m/0D |
Scan | 750m/1D | 750m/+2 |
Search | 1.5km/2D | 1.5km/1D |
Focus | 50m/3D+1 | 10m/4D |
Skill Bonus | None | +1D Medicine / +2D First Aid |
TNG Tricorders |
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Scan Type | Standard Tricorder | Medical Tricorder |
Passive | 500m/0D | 500m/0D |
Scan | 1km/1D | 1Km/+2 |
Search | 2km/2D | 2km/1D |
Focus | 50m/4D+1 | 10m/5D |
Skill Bonus | None | +1D Medicine / +2D First Aid |
-Personal Communicators
In Star Trek Comlinks are replaced with Personal Communicators. In TOS They take
the form of palm size walkie-talkies, in TNG they are smaller Com-Badges in the
shape of the symbol of the Federation worn on the uniform. Stats for both badges
are basically the same as comlinks. There are ship based communications that can
relay messages between combadges anywhere within the ships normal range (barring
interference). Communicators by themselves are treated just like comlinks.
-Transporters
Extravehicular transport to and from ships in Star Trek is commonly accomplished
by use of matter transporters. Transportation takes only 5 seconds and works
commonly up to a range of 15,OOOkm, but can be increased to as far as 40,OOOkm
with additional power. There are a number of atmospheric and geologic causes for
interference, which can provide either reduce the effective transport range, or
block transport completely. Shields will also effectively block transport, so a
ship transporting crew or cargo will have to have it's own shields down, in
addition to a clear target area, before commencing a transport. It is possible
to transport between ships moving at Warp speed, but it is extremely difficult,
and both ships MUST be moving at the same Warp velocity.
The other important thing to note about transporters is the use of a Biofilter
Scan for decontamination purposes. Most known bacteriological and viral forms
will automatically be rendered inert during transport.
-Food Replicators
Food Replicators are only available to TNG characters. They convert a raw food
stock material that the ship caries, to any of thousands of pre-programmed food
types. Because it uses a base food stock as its starting component, the process
remains energy efficient enough to serve as an exclusive source of food on many
Star Trek TNG ships. Replicators have been shown to create food dishes and
eating utensils, as well as other non-edible objects. Federation technical
manuals do not discuss how this is accomplished, but it is assumed that the
corresponding energy cost will be much higher. As long as unused matter,
leftover food, eating utensils, and dishes are returned to the Replicator to be
"reclaimed" the energy cost is still more efficient for these starships than a
galley and crew of cooks.
-Emergency Medical Holographic-program
The Emergency Medical Holographic-program, or EMH as it's commonly referred to
is a new Federation innovation designed to aid the crew of a starship during
times of extreme medical need as a temporary enhancement to a ship's medical
team, or to temporarily replace any member of the medical team including the
ship's doctor. The program projects a holographic interface using holo-emitters
similar to those found on a ship's holodeck. This interface was designed to
allow a physical interface, allowing the EMH to perform any function an organic
doctor can, including surgery. The EMH's interface is patterned after the
engineer who designed it, including both the "doctor's" appearance and many of
its mannerisms. Since the program was designed for temporary use it has only
limited skills in "bed-side manners." The EMH functions much like a droid in
several respects, having programmed skills.
In addition, it also has a direct link to the ship's computers allowing it to
access the latest biological and anatomical information on all known races.
Since the EMH's interface is completely holographic it is effectively limited to
the sickbay, however the program can be temporarily transferred to any areas of
the ship equipped with holo-emitters -such as the holodecks.
Though the EMH has a STR rating, they cannot actually take damage as a hologram.
They could presumably simulate damage, though, if the need arose. The EMH is
extremely vulnerable though, as any Starfleet personnel can shut down the
program by verbal command, and any damage to the holo-emitters or sickbay
computers can result in program shutdown -or even damage to the program itself
Type: Emergency Medical
Holographic-program |
TNG Ranged Weapons |
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Type | Avail | Cost | Ranges | Damage | Ammo |
Type I Phaser | 3, X | n/a | 3-15/50/150 | 7D* | 100 |
Type II Phaser | 3, X | n/a | 3-30/100/300 | 7D* | 150 |
Type III Phaser | 3, X | n/a | 3-75/200/500 | 10D* | 200 |
NiSwI' HIch (Disruptor Pistol) | 3, X | n/a | 3-30/100/200 | 8D** | 100 |
NiSwI' beH (Disruptor Rifle) | 3, X | n/a | 3-75/200/500 | 10D** | 200 |
* All damages are variable, and maybe be set to stun. |
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** All damages are variable, but have no stun settings. |
Hand Weapons |
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Type | Avail | Cost | Damage | Difficulty |
D'k Tahg (Klingon Dagger) | 3 | 50 | Str+2 | 5 |
Bat'Telh (Klingon Double Sword) | 3 | 100 | Str+1D+1 | 10 |
Meq'Elh (Klingon Sword) | 3 | 75 | Str+1D | 10 |